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Chemosh, Blood Raiders Dreadnought
Blood Raiders · Dreadnought

Chemosh

A Blood Raiders Dreadnought focused on energy turrets, armor and stasis webifying. 3 turrets, 118,000 shield. Omega-only.

FactionΩ Omega onlyCombatEnergy TurretsArmorStasis WebifyingEnergy Destabilization

Estimated Jita price

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Clone state

Ω Omega only
requires Omega

Needs Capital Ships I, which an Alpha cannot train.

CCP base price

4.94B ISK
reference price, not market

Blueprint: Chemosh Blueprint.

Hull stats

high / med / low6 / 4 / 8
rig slots3
CPU / powergrid715 tf / 858,000 MW
turrets3
shield118,000
armor185,000
structure153,150
capacitor66,000 GJ 4,400 s
max velocity80 m/s
warp speed1.5 AU/s
align time71.5 s
signature radius11,800 m
scan resolution85 mm
target range97.5 km
cargo2,400 m³
mass1,290,000 t
volume18,500,000 m³

Bonuses

Role bonuses
Can fit a Siege module
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Capital Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of their signature radius
+37.5% bonus to Capital Energy Turret damage
+5x penalty to Entosis Link cycle time
Amarr Dreadnought — per level
+15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought — per level
+20% bonus to Stasis Webifier optimal range

Skill requirements

I Amarr Dreadnought rank 12
I Minmatar Dreadnought rank 12
V Advanced Spaceship Command rank 5
III Amarr Battleship rank 8
III Capital Ships rank 14
III Minmatar Battleship rank 8
I Tactical Weapon Reconfiguration rank 8
V Advanced Weapon Upgrades rank 6
III Amarr Battlecruiser rank 6
III Minmatar Battlecruiser rank 6
V Spaceship Command rank 1
III Amarr Cruiser rank 5
III Minmatar Cruiser rank 5
IV Weapon Upgrades rank 2
III Amarr Destroyer rank 2
II Gunnery rank 1
III Minmatar Destroyer rank 2
III Amarr Frigate rank 2
III Minmatar Frigate rank 2

Mastery

29Grade I
41Grade II
44Grade III
46Grade IV
48Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (3)

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Description

The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.