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Inquisitor, Amarr Frigate
Amarr · Frigate

Inquisitor

A Amarr Frigate focused on armor. 2 turrets, 225 shield. Alpha-flyable.

T1AlphaSupportArmor

Estimated Jita price

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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

300.0K ISK
reference price, not market

Blueprint: Inquisitor Blueprint.

Hull stats

high / med / low3 / 2 / 4
rig slots3
CPU / powergrid135 tf / 51 MW
turrets2
drone bay5 m³ 5 Mbit/s
shield225
armor500
structure330
capacitor675 GJ 337.5 s
max velocity405 m/s
warp speed5 AU/s
align time8.0 s
signature radius34 m
scan resolution900 mm
target range36 km
cargo250 m³
mass1,630 t
volume28,700 m³

Bonuses

Role bonuses
+50% bonus to Remote Armor Repairer optimal range
+600% bonus to Remote Armor Repairer falloff
Amarr Frigate — per level
+10% bonus to Remote Armor Repairer amount
+10% reduction in Remote Armor Repairer activation cost

Skill requirements

I Amarr Frigate rank 2
I Spaceship Command rank 1

Mastery

11Grade I
20Grade II
27Grade III
28Grade IV
30Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (28)

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Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.