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Magnate Navy Issue, Amarr Navy Frigate
Amarr · Navy Frigate

Magnate Navy Issue

A Amarr Navy Frigate focused on exploration, energy turrets and armor. 2 turrets, 400 shield. Alpha-flyable.

FactionAlphaExplorationEnergy TurretsArmor

Estimated Jita price

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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

400.0K ISK
reference price, not market

Blueprint: Magnate Navy Issue Blueprint.

Hull stats

high / med / low3 / 3 / 5
rig slots3
CPU / powergrid195 tf / 49 MW
turrets2
shield400
armor700
structure400
capacitor500 GJ 250 s
max velocity350 m/s
warp speed5 AU/s
align time5.6 s
signature radius39 m
scan resolution445 mm
target range34 km
cargo400 m³
mass1,072 t
volume22,100 m³

Bonuses

Role bonuses
+99% reduction in Scan Probe Launcher CPU requirement
+5+ bonus to Relic and Data Analyzer virus strength
Amarr Frigate — per level
+7.5% bonus to Core and Combat Scanner Probe strength
+20% bonus to Small Energy Turret damage

Skill requirements

II Amarr Frigate rank 2
I Spaceship Command rank 1

Mastery

16Grade I
24Grade II
32Grade III
34Grade IV
37Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (9)

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Description

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.