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Simurgh, Caldari Command Carrier
Caldari · Command Carrier

Simurgh

A Caldari Command Carrier focused on disruption and shields. 67,500 shield. Omega-only.

T2Ω Omega onlySupportDisruptionShields

Estimated Jita price

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Clone state

Ω Omega only
requires Omega

Needs Capital Ships IV, which an Alpha cannot train.

CCP base price

4.32B ISK
reference price, not market

Blueprint: Simurgh Blueprint.

Hull stats

high / med / low6 / 8 / 4
rig slots2
CPU / powergrid875 tf / 490,910 MW
shield67,500
armor60,000
structure67,500
capacitor59,525 GJ 4,568.104 s
max velocity70 m/s
warp speed1.5 AU/s
align time79.2 s
signature radius10,785 m
scan resolution68.5 mm
target range350 km
cargo3,310 m³
mass1,270,000 t
volume11,925,000 m³

Bonuses

Role bonuses
Can fit Integrated Sensor Array
Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
Can fit three Command Burst modules
+200% bonus to Command Burst area of effect range
+20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
Can launch Light and Support Fighters
Can lock at extended ranges
Conduit Jump capable
+5x penalty to Entosis Link duration
Caldari Carrier — per level
+4% bonus to all shield resistances
+20% bonus to Support Fighter shield hitpoints
+10% bonus to Scarab Support Fighter ECM strength and optimal range
+20% increase in Conduit Jump capacity
Command Carriers — per level
+5% bonus to Shield Command and Information Command burst strength and duration
+5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

Skill requirements

V Caldari Carrier rank 14
IV Capital Ships rank 14
I Command Carriers rank 12
V Advanced Spaceship Command rank 5
III Caldari Battleship rank 8
V Drone Interfacing rank 5
IV Jump Fuel Conservation rank 8
III Caldari Battlecruiser rank 6
V Drones rank 1
III Jump Drive Operation rank 5
V Spaceship Command rank 1
III Caldari Cruiser rank 5
V Navigation rank 1
V Science rank 1
V Warp Drive Operation rank 1
III Caldari Destroyer rank 2
III Caldari Frigate rank 2

Mastery

23Grade I
36Grade II
39Grade III
44Grade IV
55Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (1)

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Description

Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.

To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.