Amarr · Destroyer
Coercer
A Amarr Destroyer focused on attack, energy turrets and armor. 8 turrets, 700 shield. Alpha-flyable.
Estimated Jita price
fetching…
sell percentile
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market volume —
Clone state
Alpha
flyable on a free account
Every prerequisite is within Alpha skill caps.
CCP base price
800.0K ISK
reference price, not market
Blueprint: Coercer Blueprint.
Hull stats
high / med / low8 / 2 / 3
rig slots3
CPU / powergrid168 tf / 85 MW
turrets8
shield700
armor900
structure800
capacitor700 GJ 370 s
max velocity255 m/s
warp speed4.5 AU/s
align time6.3 s
signature radius62 m
scan resolution525 mm
target range30 km
cargo375 m³
mass1,650 t
volume47,000 m³
Bonuses
Role bonuses
+50% bonus to Small Energy Turret optimal range
Amarr Destroyer — per level
+10% bonus to Small Energy Turret tracking speed
+10% reduction in Small Energy Turret activation cost
Skill requirements
I
Amarr Destroyer
rank 2
III
Amarr Frigate
rank 2
I
Spaceship Command
rank 1
Mastery
18Grade I
29Grade II
37Grade III
40Grade IV
42Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (46)
Links open the RustyBot market in a new tab.
Description
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.