Coercer Navy Issue
A Amarr Navy Destroyer focused on attack, energy turrets and armor. 6 turrets, 1,050 shield. Alpha-flyable.
Estimated Jita price
Clone state
Every prerequisite is within Alpha skill caps.
CCP base price
Blueprint: Coercer Navy Issue Blueprint.
Hull stats
Bonuses
Skill requirements
Mastery
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (7)
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Description
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.