Blood Raiders · Cruiser
Ashimmu
A Blood Raiders Cruiser focused on disruption, energy turrets and armor. 3 turrets, 2,290 shield. Alpha-flyable.
Estimated Jita price
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sell percentile
buy —
market volume —
Clone state
Alpha
flyable on a free account
Every prerequisite is within Alpha skill caps.
CCP base price
36.00M ISK
reference price, not market
Blueprint: Ashimmu Blueprint.
Hull stats
high / med / low5 / 4 / 6
rig slots3
CPU / powergrid350 tf / 1,300 MW
turrets3
drone bay50 m³ 50 Mbit/s
shield2,290
armor2,950
structure2,325
capacitor1,850 GJ 530 s
max velocity215 m/s
warp speed4 AU/s
align time8.4 s
signature radius130 m
scan resolution340 mm
target range55 km
cargo430 m³
mass11,010 t
volume118,000 m³
Bonuses
Role bonuses
+125% bonus to Medium Energy Turret damage
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Minmatar Cruiser — per level
+20% bonus to Stasis Webifier range
Amarr Cruiser — per level
+15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
+20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
+10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Skill requirements
II
Amarr Cruiser
rank 5
II
Minmatar Cruiser
rank 5
III
Amarr Destroyer
rank 2
III
Minmatar Destroyer
rank 2
II
Spaceship Command
rank 1
III
Amarr Frigate
rank 2
III
Minmatar Frigate
rank 2
Mastery
26Grade I
41Grade II
49Grade III
56Grade IV
58Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (14)
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Description
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.