Amarr · Command Ships
Absolution
A Amarr Command Ships focused on energy turrets and armor. 5 turrets, 2,900 shield. Omega-only.
Estimated Jita price
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Clone state
Ω Omega only
requires Omega
Needs Amarr Battlecruiser V, which an Alpha can only train to IV.
CCP base price
255.20M ISK
reference price, not market
Blueprint: Absolution Blueprint.
Hull stats
high / med / low7 / 3 / 7
rig slots2
CPU / powergrid420 tf / 1,550 MW
turrets5
drone bay25 m³ 25 Mbit/s
shield2,900
armor5,300
structure4,600
capacitor3,375 GJ 750 s
max velocity158 m/s
warp speed3.5 AU/s
align time12.1 s
signature radius265 m
scan resolution252 mm
target range75 km
cargo715 m³
mass12,300 t
volume234,000 m³
Bonuses
Role bonuses
Can use two Command Burst modules
+50% bonus to Command Burst area of effect range
Command Ships — per level
+20% bonus to Medium Energy Turret damage
+4% bonus to Armored Command and Information Command burst strength and duration
Amarr Battlecruiser — per level
+10% reduction in Medium Energy Turret activation cost
+4% bonus to all armor resistances
Skill requirements
V
Amarr Battlecruiser
rank 6
I
Command Ships
rank 8
III
Amarr Cruiser
rank 5
IV
Command Burst Specialist
rank 6
V
Spaceship Command
rank 1
IV
Wing Command
rank 8
III
Amarr Destroyer
rank 2
V
Leadership
rank 1
III
Amarr Frigate
rank 2
Mastery
30Grade I
45Grade II
53Grade III
60Grade IV
66Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (16)
Links open the RustyBot market in a new tab.
Description
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.