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Harbinger, Amarr Battlecruiser
Amarr · Battlecruiser

Harbinger

A Amarr Battlecruiser focused on energy turrets and armor. 6 turrets, 3,000 shield. Alpha-flyable.

T1AlphaCombatSupportEnergy TurretsArmor

Estimated Jita price

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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

40.40M ISK
reference price, not market

Blueprint: Harbinger Blueprint.

Hull stats

high / med / low7 / 4 / 6
rig slots3
CPU / powergrid375 tf / 1,550 MW
turrets6
drone bay75 m³ 50 Mbit/s
shield3,000
armor5,250
structure4,500
capacitor3,500 GJ 875 s
max velocity175 m/s
warp speed3.5 AU/s
align time12.2 s
signature radius270 m
scan resolution210 mm
target range65 km
cargo375 m³
mass15,500 t
volume234,000 m³

Bonuses

Role bonuses
Can use one Command Burst module
+50% bonus to Command Burst area of effect range
+25% bonus to Medium Energy Turret optimal range and falloff
Amarr Battlecruiser — per level
+10% reduction in Medium Energy Turret activation cost
+10% bonus to Medium Energy Turret damage

Skill requirements

I Amarr Battlecruiser rank 6
III Amarr Cruiser rank 5
III Spaceship Command rank 1
III Amarr Destroyer rank 2
III Amarr Frigate rank 2

Mastery

25Grade I
40Grade II
48Grade III
55Grade IV
67Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (35)

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Description

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.