Amarr · Navy Cruiser
Augoror Navy Issue
A Amarr Navy Cruiser focused on energy turrets and armor. 3 turrets, 1,600 shield. Alpha-flyable.
Estimated Jita price
fetching…
sell percentile
buy —
market volume —
Clone state
Alpha
flyable on a free account
Every prerequisite is within Alpha skill caps.
CCP base price
25.60M ISK
reference price, not market
Blueprint: Augoror Navy Issue Blueprint.
Hull stats
high / med / low5 / 3 / 7
rig slots3
CPU / powergrid320 tf / 1,150 MW
turrets3
drone bay15 m³ 15 Mbit/s
shield1,600
armor3,100
structure2,800
capacitor1,625 GJ 465 s
max velocity245 m/s
warp speed4 AU/s
align time6.9 s
signature radius120 m
scan resolution300 mm
target range42.5 km
cargo480 m³
mass13,150 t
volume101,000 m³
Bonuses
Amarr Cruiser — per level
+25% bonus to Medium Energy Turret damage
+10% bonus to ship armor hitpoints
Skill requirements
II
Amarr Cruiser
rank 5
III
Amarr Destroyer
rank 2
II
Spaceship Command
rank 1
III
Amarr Frigate
rank 2
Mastery
19Grade I
30Grade II
38Grade III
41Grade IV
43Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (23)
Links open the RustyBot market in a new tab.
Description
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.