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Valravn, Minmatar Lancer Dreadnought
Minmatar · Lancer Dreadnought

Valravn

A Minmatar Lancer Dreadnought focused on disruption, projectile turrets and armor or shields. 3 turrets, 100,000 shield. Omega-only.

T2Ω Omega onlyDisruptionProjectile TurretsArmor or Shields

Estimated Jita price

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Clone state

Ω Omega only
requires Omega

Needs Capital Ships IV, which an Alpha cannot train.

CCP base price

4.20B ISK
reference price, not market

Blueprint: Valravn Blueprint.

Hull stats

high / med / low6 / 6 / 6
rig slots2
CPU / powergrid900 tf / 600,000 MW
turrets3
shield100,000
armor100,000
structure100,000
capacitor60,000 GJ 4,390 s
max velocity80 m/s
warp speed1.5 AU/s
align time78.6 s
signature radius11,800 m
scan resolution95 mm
target range92.5 km
cargo3,650 m³
mass1,260,000 t
volume15,500,000 m³

Bonuses

Role bonuses
Can fit a Siege module
Can fit a Disruptive Lance
+5x penalty to Entosis Link cycle time
Minmatar Dreadnought — per level
+10% bonus to Capital Projectile Turret falloff range
+5% bonus to Shield Booster and Armor Repairer amount
Lancer Dreadnoughts — per level
+10% bonus to Disruptive Lance damage
+20% bonus to Disruptive Lance maximum range

Skill requirements

IV Capital Ships rank 14
I Lancer Dreadnoughts rank 16
V Minmatar Dreadnought rank 12
V Advanced Spaceship Command rank 5
IV High Energy Physics rank 5
III Minmatar Battleship rank 8
IV Tactical Weapon Reconfiguration rank 8
V Advanced Weapon Upgrades rank 6
III Minmatar Battlecruiser rank 6
V Power Grid Management rank 1
V Science rank 1
V Spaceship Command rank 1
III Minmatar Cruiser rank 5
IV Weapon Upgrades rank 2
II Gunnery rank 1
III Minmatar Destroyer rank 2
III Minmatar Frigate rank 2

Mastery

26Grade I
39Grade II
42Grade III
44Grade IV
46Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (2)

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Description

”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125

The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.