Amarr · Interceptor
Crusader
A Amarr Interceptor focused on tackling, attack and energy turrets. 4 turrets, 225 shield. Omega-only.
Estimated Jita price
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Clone state
Ω Omega only
requires Omega
Needs Amarr Frigate V, which an Alpha can only train to IV.
CCP base price
15.20M ISK
reference price, not market
Blueprint: Crusader Blueprint.
Hull stats
high / med / low4 / 2 / 4
rig slots2
CPU / powergrid145 tf / 48 MW
turrets4
shield225
armor575
structure525
capacitor415 GJ 311.25 s
max velocity455 m/s
warp speed5 AU/s
align time4.7 s
signature radius32 m
scan resolution975 mm
target range25 km
cargo90 m³
mass1,050 t
volume28,100 m³
Bonuses
Role bonuses
+80% reduction in Propulsion Jamming systems activation cost
+100% bonus to the benefits of overheating Afterburners and Microwarpdrives
+60% bonus to warp speed and warp acceleration
Amarr Frigate — per level
+10% reduction in Small Energy Turret activation cost
+10% bonus to Small Energy Turret damage
Interceptors — per level
+15% reduction in Microwarpdrive signature radius penalty
+7.5% bonus to Small Energy Turret tracking speed
Skill requirements
V
Amarr Frigate
rank 2
I
Interceptors
rank 4
V
Evasive Maneuvering
rank 2
III
Spaceship Command
rank 1
II
Navigation
rank 1
Mastery
18Grade I
29Grade II
37Grade III
40Grade IV
42Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (15)
Links open the RustyBot market in a new tab.
Description
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.