RustyBot
Crusader, Amarr Interceptor
Amarr · Interceptor

Crusader

A Amarr Interceptor focused on tackling, attack and energy turrets. 4 turrets, 225 shield. Omega-only.

T2Ω Omega onlyTacklingAttackEnergy TurretsArmor

Estimated Jita price

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Clone state

Ω Omega only
requires Omega

Needs Amarr Frigate V, which an Alpha can only train to IV.

CCP base price

15.20M ISK
reference price, not market

Blueprint: Crusader Blueprint.

Hull stats

high / med / low4 / 2 / 4
rig slots2
CPU / powergrid145 tf / 48 MW
turrets4
shield225
armor575
structure525
capacitor415 GJ 311.25 s
max velocity455 m/s
warp speed5 AU/s
align time4.7 s
signature radius32 m
scan resolution975 mm
target range25 km
cargo90 m³
mass1,050 t
volume28,100 m³

Bonuses

Role bonuses
+80% reduction in Propulsion Jamming systems activation cost
+100% bonus to the benefits of overheating Afterburners and Microwarpdrives
+60% bonus to warp speed and warp acceleration
Amarr Frigate — per level
+10% reduction in Small Energy Turret activation cost
+10% bonus to Small Energy Turret damage
Interceptors — per level
+15% reduction in Microwarpdrive signature radius penalty
+7.5% bonus to Small Energy Turret tracking speed

Skill requirements

V Amarr Frigate rank 2
I Interceptors rank 4
V Evasive Maneuvering rank 2
III Spaceship Command rank 1
II Navigation rank 1

Mastery

18Grade I
29Grade II
37Grade III
40Grade IV
42Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (15)

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Description

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.