Amarr · Interceptor
Malediction
A Amarr Interceptor focused on tackling, attack and missiles. 3 launchers, 3 turrets, 325 shield. Omega-only.
Estimated Jita price
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Clone state
Ω Omega only
requires Omega
Needs Amarr Frigate V, which an Alpha can only train to IV.
CCP base price
15.20M ISK
reference price, not market
Blueprint: Malediction Blueprint.
Hull stats
high / med / low3 / 3 / 4
rig slots2
CPU / powergrid150 tf / 36 MW
turrets3
launchers3
shield325
armor550
structure425
capacitor355 GJ 266.25 s
max velocity470 m/s
warp speed5 AU/s
align time4.8 s
signature radius33 m
scan resolution900 mm
target range31.5 km
cargo98 m³
mass1,140 t
volume28,100 m³
Bonuses
Role bonuses
+80% reduction in Propulsion Jamming systems activation cost
+80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty
+100% bonus to Interdiction Nullifier duration
+60% bonus to warp speed and warp acceleration
Amarr Frigate — per level
+5% bonus to Rocket Launcher rate of fire
+4% bonus to all armor resistances
Interceptors — per level
+15% reduction in Microwarpdrive signature radius penalty
+5% bonus to Warp Scrambler and Warp Disruptor optimal range
Skill requirements
V
Amarr Frigate
rank 2
I
Interceptors
rank 4
V
Evasive Maneuvering
rank 2
III
Spaceship Command
rank 1
II
Navigation
rank 1
Mastery
20Grade I
30Grade II
39Grade III
42Grade IV
44Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (21)
Links open the RustyBot market in a new tab.
Description
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.