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Apocalypse Navy Issue, Amarr Navy Battleship
Amarr · Navy Battleship

Apocalypse Navy Issue

A Amarr Navy Battleship focused on attack, energy turrets and armor. 8 turrets, 8,800 shield. Alpha-flyable.

FactionAlphaAttackEnergy TurretsArmor

Estimated Jita price

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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

219.80M ISK
reference price, not market

Blueprint: Apocalypse Navy Issue Blueprint.

Hull stats

high / med / low8 / 4 / 8
rig slots3
CPU / powergrid580 tf / 22,000 MW
turrets8
drone bay100 m³ 75 Mbit/s
shield8,800
armor11,550
structure11,000
capacitor7,000 GJ 1,000 s
max velocity120 m/s
warp speed3 AU/s
align time15.5 s
signature radius370 m
scan resolution156 mm
target range91.2 km
cargo790 m³
mass97,100 t
volume470,000 m³

Bonuses

Role bonuses
+100% bonus to Shield Extender hitpoints
+50% bonus to Armor Plate hitpoints
+5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship — per level
+10% bonus to Large Energy Turret optimal range
+10% reduction to Large Energy Turret activation cost
+7.5% bonus to Large Energy Turret damage

Skill requirements

II Amarr Battleship rank 8
III Amarr Battlecruiser rank 6
IV Spaceship Command rank 1
III Amarr Cruiser rank 5
III Amarr Destroyer rank 2
III Amarr Frigate rank 2

Mastery

28Grade I
41Grade II
49Grade III
57Grade IV
59Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (22)

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Description

The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.