Amarr · Navy Battleship
Armageddon Navy Issue
A Amarr Navy Battleship focused on energy turrets and armor. 5 launchers, 5 turrets, 9,350 shield. Alpha-flyable.
Estimated Jita price
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Clone state
Alpha
flyable on a free account
Every prerequisite is within Alpha skill caps.
CCP base price
219.80M ISK
reference price, not market
Blueprint: Armageddon Navy Issue Blueprint.
Hull stats
high / med / low7 / 5 / 7
rig slots3
CPU / powergrid560 tf / 16,000 MW
turrets5
launchers5
drone bay275 m³ 125 Mbit/s
shield9,350
armor12,650
structure11,000
capacitor6,000 GJ 1,100 s
max velocity105 m/s
warp speed3 AU/s
align time19.0 s
signature radius400 m
scan resolution143 mm
target range84 km
cargo875 m³
mass105,200 t
volume470,000 m³
Bonuses
Role bonuses
+100% bonus to Shield Extender hitpoints
+50% bonus to Armor Plate hitpoints
+5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship — per level
+10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
+10% bonus to Drone hitpoints and damage
+10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
+5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Skill requirements
II
Amarr Battleship
rank 8
III
Amarr Battlecruiser
rank 6
IV
Spaceship Command
rank 1
III
Amarr Cruiser
rank 5
III
Amarr Destroyer
rank 2
III
Amarr Frigate
rank 2
Mastery
28Grade I
42Grade II
51Grade III
59Grade IV
61Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (18)
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Description
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.