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Armageddon Navy Issue, Amarr Navy Battleship
Amarr · Navy Battleship

Armageddon Navy Issue

A Amarr Navy Battleship focused on energy turrets and armor. 5 launchers, 5 turrets, 9,350 shield. Alpha-flyable.

FactionAlphaCombatEnergy TurretsArmor

Estimated Jita price

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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

219.80M ISK
reference price, not market

Blueprint: Armageddon Navy Issue Blueprint.

Hull stats

high / med / low7 / 5 / 7
rig slots3
CPU / powergrid560 tf / 16,000 MW
turrets5
launchers5
drone bay275 m³ 125 Mbit/s
shield9,350
armor12,650
structure11,000
capacitor6,000 GJ 1,100 s
max velocity105 m/s
warp speed3 AU/s
align time19.0 s
signature radius400 m
scan resolution143 mm
target range84 km
cargo875 m³
mass105,200 t
volume470,000 m³

Bonuses

Role bonuses
+100% bonus to Shield Extender hitpoints
+50% bonus to Armor Plate hitpoints
+5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship — per level
+10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
+10% bonus to Drone hitpoints and damage
+10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
+5% bonus to Energy Nosferatu and Energy Neutralizer falloff range

Skill requirements

II Amarr Battleship rank 8
III Amarr Battlecruiser rank 6
IV Spaceship Command rank 1
III Amarr Cruiser rank 5
III Amarr Destroyer rank 2
III Amarr Frigate rank 2

Mastery

28Grade I
42Grade II
51Grade III
59Grade IV
61Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (18)

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Description

An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.