Amarr · Battleship
Apocalypse
A Amarr Battleship focused on attack, energy turrets and armor. 8 turrets, 6,600 shield. Alpha-flyable.
Estimated Jita price
fetching…
sell percentile
buy —
market volume —
Clone state
Alpha
flyable on a free account
Every prerequisite is within Alpha skill caps.
CCP base price
153.90M ISK
reference price, not market
Blueprint: Apocalypse Blueprint.
Hull stats
high / med / low8 / 4 / 7
rig slots3
CPU / powergrid540 tf / 21,000 MW
turrets8
drone bay75 m³ 50 Mbit/s
shield6,600
armor7,700
structure7,700
capacitor7,000 GJ 1,000 s
max velocity113 m/s
warp speed3 AU/s
align time16.0 s
signature radius380 m
scan resolution124 mm
target range87.6 km
cargo845 m³
mass97,100 t
volume470,000 m³
Bonuses
Role bonuses
+100% bonus to Shield Extender hitpoints
+50% bonus to Armor Plate hitpoints
+5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship — per level
+10% bonus to Large Energy Turret optimal range
+10% reduction to Large Energy Turret activation cost
+5% bonus to Large Energy Turret damage
Skill requirements
I
Amarr Battleship
rank 8
III
Amarr Battlecruiser
rank 6
IV
Spaceship Command
rank 1
III
Amarr Cruiser
rank 5
III
Amarr Destroyer
rank 2
III
Amarr Frigate
rank 2
Mastery
28Grade I
41Grade II
49Grade III
57Grade IV
59Grade V
Skills required for each mastery grade. Open the tree to see the full training plan against your character.
SKINs (60)
Links open the RustyBot market in a new tab.
Description
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.