RustyBot
Apocalypse, Amarr Battleship
Amarr · Battleship

Apocalypse

A Amarr Battleship focused on attack, energy turrets and armor. 8 turrets, 6,600 shield. Alpha-flyable.

T1AlphaAttackEnergy TurretsArmor

Estimated Jita price

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sell percentile
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Clone state

Alpha
flyable on a free account

Every prerequisite is within Alpha skill caps.

CCP base price

153.90M ISK
reference price, not market

Blueprint: Apocalypse Blueprint.

Hull stats

high / med / low8 / 4 / 7
rig slots3
CPU / powergrid540 tf / 21,000 MW
turrets8
drone bay75 m³ 50 Mbit/s
shield6,600
armor7,700
structure7,700
capacitor7,000 GJ 1,000 s
max velocity113 m/s
warp speed3 AU/s
align time16.0 s
signature radius380 m
scan resolution124 mm
target range87.6 km
cargo845 m³
mass97,100 t
volume470,000 m³

Bonuses

Role bonuses
+100% bonus to Shield Extender hitpoints
+50% bonus to Armor Plate hitpoints
+5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship — per level
+10% bonus to Large Energy Turret optimal range
+10% reduction to Large Energy Turret activation cost
+5% bonus to Large Energy Turret damage

Skill requirements

I Amarr Battleship rank 8
III Amarr Battlecruiser rank 6
IV Spaceship Command rank 1
III Amarr Cruiser rank 5
III Amarr Destroyer rank 2
III Amarr Frigate rank 2

Mastery

28Grade I
41Grade II
49Grade III
57Grade IV
59Grade V

Skills required for each mastery grade. Open the tree to see the full training plan against your character.

SKINs (60)

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Description

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.